Hitman Returns to Next-Gen
In the next Hitman game, for PC,PlayStation 4 and Xbox One, you play a “globetrotting Agent 47 at the prime of his career”, developer IO Interactive has revealed.
In an open letter to Hitman fans, the studio said we’ll see Agent 47 “stalking his prey across the world” with the support of his long-term handler Diana Burnwood and the whole of the ICA.
The game revolves around the “core Hitman fantasy”, the studio said, and is built on the Glacier 2 game engine, using “the best parts and what we have learnt through Hitman” Absolution and drawing inspiration from past titles like Contracts and Blood Money”.
“The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world,” it continues.”We’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game.”
“We’ve adopted an op, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of Hitman franchise loves.”
The letter also confirms that Contract mode will be returning to the series, allowing you to create and build challenges with levels and then challenge friends to complete them, Mercifully, 47’s ‘magic pocket’ have also been removed, IO added. “We believe that’s all we need to say about that subject.”
Expect more information in the coming months.