Everything I Know So Far About No Man’s Sky

Joe Danger developer Hello Games announced its next game at the Spike VGX awards, a massive, sci-fi exploration sim called No Man’s Sky.

In the game’s debut trailer, No Man’s Sky was pitched as an exploration game where “every atom” is randomly procedurally generated, from flora and fauna to the stars in the sky. Every planet and every galaxy is procedural, and filled with unexplored territories. The trailer shows that players will be able to explore underwater environments, the surfaces of planets, the skies and outer space in spaceships.

“It’s a huge game,” said Hello Games’ Sean Murray. “We wanted to make a game about exploration. And we wanted to make something that was real.”

Murray said that, on planets, if you can see it – whether it be a mountain miles away in the distance – you can walk there. The game’s persistent world is being created by the small team of 4 at Hello Games, and puts players into an ecosystem where they’re not at the top of the food chain, Murray said. Space-based combat against other players and capital ships appears to be a major component of No Man’s Sky.

Many game developers will earnestly tell you that their creations defy categorization, and Hello Games’ Sean Murray is no different. He stresses that although this game clearly involves space combat, exploration and resource gathering, a little like Minecraft, but it’s not really about any of those things individually. He said that there is also land-based combat, not shown in the trailer, but would offer no more details.

Based in England, Hellow Games is known for their Joe Danger games, charming plaform-drivers that hark back to the purity of character-led cartoon games made during the Genesis/ SNES era. They were good games and have sold over a million copies.

No Man’s Sky is not, according to Murray, a project born on the back of Joe Danger’s success. It was part of the company’s plan when it was set up by four programmers and designers as I mentioned earlier. each of them spend some years learning their craft at various game development houses in the London area.

Murray and his team wanted to make sci-fi that dreams of new possibilities, that eschews the dark cynicism that has dominated that genre in recent years. They want to get back to the bright, garish promise of strange new worlds, and away from the gray, broken cities and gruff space-marines.

“We want the future to be cool again.” said David Ream, creative director.

Still, I need to at least try to define No Man’s Sky. Hello Games is being cagey, but here’s what we know, There is a universe to explore. Every planet and every star-system in the game is created procedurally, but they all make sense and have ecology, Once they are discovered by one player, they exist for everyone else, and so the act of discovery is also an act of creation, Having said that, according to Murray, players can make significant changes to the places that they visit that endure for everyone else.

Players begin the game at the outer perimeter of the universe and are invited to move towards the center, although this is a difficult quest that takes “intelligence, imagination and cooperation,” according to Murray.

The universe is a dangerous place, and so there is plenty of combat and peril. It’s not just about wandering around looking at the pretty fauna.

But the desire to go out there and look at the universe is at the center of this game’s emotional appeal. Murray was born in Ireland but spend his formative years in extreme outback of Australia, a hostile and beautiful place, but also one marked by isolation.

Hello Games is a small developer with big ideas. Murray said that, while this game is pretty, it is not a next-gen sci-fi graphical showpiece like Titanfall or Destiny.

“Next-gen is empowering us” he said, adding that no decision has been finalized on the particulars of release dates and platform choices. “The new consoles are really good. But most of the games we have seen feel like experiences you could have had with the last generation. They have next-gen graphics but we are more interested in creating next-gen gameplay.”

Sadly during Christmas Eve, the devs mentioned a Flood at their studio. “We have learned that laptops float sometimes, one of the developers at Hello Games Tweeted that day, breaking what appears to be the unfortunate news that the office of one of 2013’s most exciting indie studios have all but been ruined.

Good news, there are no reports of injuries, but the fate of Joe Danger studio’s next game, the development of No Man’s Sky is unclear.

Here are the Tweets sent from the official account of the Guildford, England-based studio shartly before midnight their time:



But even a flood won’t stop this studio. The flood that consumed Hello Games’ office on Christmas Eve 2013 hasn’t stopped work at the Joe Danger developer and won’t delay No Man’s Sky, founder Sean Murray revealed yesturday on the developer’s official blog.

The team at Hello reassembled in a temporary location, and some developers are working from home for now. Murray expects that Hello will be in a more permanent space in the next few months.

“What’s happened sucks,” Murray wrote.” It sucks to see years of concept art floating in muddy water, it sucks to lose so much so quickly(Christmas or not). When we moved into this office it was a wrecked warehouse, and we did it up real nice. It isn’t some anonymous building to us, and it literally broke my heart to watch what happened. If you’ve been robbed(or flooded), you probably know how it feels. From the outside it might make us seem fragile as a company, but I promise we’re strong and I hope we’ll come out of this stronger.”

As much of a setback as the flood was, Murray said that he doesn’t anticipate that it will delay the procedurally generated No Man’s Sky, which was revealed at VGX awards last year.

“We won’t let that happen!” he wrote.


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About KingRice

Hey, hows you? Known as a Sleepless Vampire and Rookie Game Reviewer. I have Black hair(Soon to be Blue or Blond). I play multiple platforms, Dreamcast, Nintendo 64, SuperNintendo, Gamecube, all PlayStations, Xbox 360, I also play on PC ! Big fan of good Story telling I.E. Uncharted Series and Legend Of Zelda.

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