Respawns’s Titanfall will have a beta on PC and Xbox One, studio head Vince Zampella revealed. This follows a previous leak that we’d see a beta very soon.
Zampella also revealed that Titanfall on Xbox 360 is in development at Bluepoint Games, Respawn’s Vince Zampella revealed. This is the Ico & Shadow of the Colossus HD and Metal Gear Solid HD Collection developer, for reference. It doesn’t seem that we’ll see an Xbox 360 beta.
“Details in the coming days,” Zampella promised.
#supersecret announcement time. I’m sure no one has been able to guess from the leaks. PC and XboxOne Beta! Details in the coming days
— Vince Zampella (@VinceZampella) January 28, 2014
Respawn Entertainment and Electronic Arts’ online-only first-person shooter is going to start its beta on February 14, according to an image captured by the French website Xboxygen. The beta will run from February 14-19, all leading up to the game’s release on March 11 for Pc,Xbox 360, and Xbox One.
Neither Respawn or EA have confirmed the beta, but it would fix with what we already know. The game has already concluded an “Alpha Trial” test phase on the Xbox One, although participants are prohinited from voicing their opinions. No word on if the beta will also be an Xbox One exclusive, or if it will appear on PC and Xbox 360.
Joe Danger developer Hello Games announced its next game at the Spike VGX awards, a massive, sci-fi exploration sim called No Man’s Sky.
In the game’s debut trailer, No Man’s Sky was pitched as an exploration game where “every atom” is randomly procedurally generated, from flora and fauna to the stars in the sky. Every planet and every galaxy is procedural, and filled with unexplored territories. The trailer shows that players will be able to explore underwater environments, the surfaces of planets, the skies and outer space in spaceships.
“It’s a huge game,” said Hello Games’ Sean Murray. “We wanted to make a game about exploration. And we wanted to make something that was real.”
Murray said that, on planets, if you can see it – whether it be a mountain miles away in the distance – you can walk there. The game’s persistent world is being created by the small team of 4 at Hello Games, and puts players into an ecosystem where they’re not at the top of the food chain, Murray said. Space-based combat against other players and capital ships appears to be a major component of No Man’s Sky.
Many game developers will earnestly tell you that their creations defy categorization, and Hello Games’ Sean Murray is no different. He stresses that although this game clearly involves space combat, exploration and resource gathering, a little like Minecraft, but it’s not really about any of those things individually. He said that there is also land-based combat, not shown in the trailer, but would offer no more details.
Based in England, Hellow Games is known for their Joe Danger games, charming plaform-drivers that hark back to the purity of character-led cartoon games made during the Genesis/ SNES era. They were good games and have sold over a million copies.
No Man’s Sky is not, according to Murray, a project born on the back of Joe Danger’s success. It was part of the company’s plan when it was set up by four programmers and designers as I mentioned earlier. each of them spend some years learning their craft at various game development houses in the London area.
Murray and his team wanted to make sci-fi that dreams of new possibilities, that eschews the dark cynicism that has dominated that genre in recent years. They want to get back to the bright, garish promise of strange new worlds, and away from the gray, broken cities and gruff space-marines.
“We want the future to be cool again.” said David Ream, creative director.
Still, I need to at least try to define No Man’s Sky. Hello Games is being cagey, but here’s what we know, There is a universe to explore. Every planet and every star-system in the game is created procedurally, but they all make sense and have ecology, Once they are discovered by one player, they exist for everyone else, and so the act of discovery is also an act of creation, Having said that, according to Murray, players can make significant changes to the places that they visit that endure for everyone else.
Players begin the game at the outer perimeter of the universe and are invited to move towards the center, although this is a difficult quest that takes “intelligence, imagination and cooperation,” according to Murray.
The universe is a dangerous place, and so there is plenty of combat and peril. It’s not just about wandering around looking at the pretty fauna.
But the desire to go out there and look at the universe is at the center of this game’s emotional appeal. Murray was born in Ireland but spend his formative years in extreme outback of Australia, a hostile and beautiful place, but also one marked by isolation.
Hello Games is a small developer with big ideas. Murray said that, while this game is pretty, it is not a next-gen sci-fi graphical showpiece like Titanfall or Destiny.
“Next-gen is empowering us” he said, adding that no decision has been finalized on the particulars of release dates and platform choices. “The new consoles are really good. But most of the games we have seen feel like experiences you could have had with the last generation. They have next-gen graphics but we are more interested in creating next-gen gameplay.”
Sadly during Christmas Eve, the devs mentioned a Flood at their studio. “We have learned that laptops float sometimes, one of the developers at Hello Games Tweeted that day, breaking what appears to be the unfortunate news that the office of one of 2013’s most exciting indie studios have all but been ruined.
Good news, there are no reports of injuries, but the fate of Joe Danger studio’s next game, the development of No Man’s Sky is unclear.
Here are the Tweets sent from the official account of the Guildford, England-based studio shartly before midnight their time:
Oh god. Water moves really quick. Hello Games has been totally flooded. Everything in the office has pretty much been lost 😦
— Hello Games (@hellogames) December 24, 2013
A lifesize cardboard cut out of Joe Danger went floating past face down. Poor Joe. He’s taking this the worst.
— Hello Games (@hellogames) December 24, 2013
Massive thanks to everyone who tried to help here today. We have learned that laptops float sometimes
— Hello Games (@hellogames) December 24, 2013
But even a flood won’t stop this studio. The flood that consumed Hello Games’ office on Christmas Eve 2013 hasn’t stopped work at the Joe Danger developer and won’t delay No Man’s Sky, founder Sean Murray revealed yesturday on the developer’s official blog.
The team at Hello reassembled in a temporary location, and some developers are working from home for now. Murray expects that Hello will be in a more permanent space in the next few months.
“What’s happened sucks,” Murray wrote.” It sucks to see years of concept art floating in muddy water, it sucks to lose so much so quickly(Christmas or not). When we moved into this office it was a wrecked warehouse, and we did it up real nice. It isn’t some anonymous building to us, and it literally broke my heart to watch what happened. If you’ve been robbed(or flooded), you probably know how it feels. From the outside it might make us seem fragile as a company, but I promise we’re strong and I hope we’ll come out of this stronger.”
As much of a setback as the flood was, Murray said that he doesn’t anticipate that it will delay the procedurally generated No Man’s Sky, which was revealed at VGX awards last year.
“We won’t let that happen!” he wrote.
Sony and Rainmaker Entertainment have released the first trailer for the upcoming Sly Cooper file. watch it to see Sly,Murray, and Bentley in the middle of an exciting score, with a police chase.
The film is being directed by Kevin Munroe, the guy behind 2007’s TMNY, with the animation being handled by Rainmaker and Blockade Entertainment, who are also currently working on a Ratchet & Clank project. The movie’s Facebook page has a few words to say about the movie plot:
Sly Cooper is a kinetic and comedic heist film that tells the story of Sly Cooper, an orphaned raccoon thief, along with his childhood friends and partners in crime, Bentley Turtle and Murray Hippo. In the film, Sly learns of his birth family’s secret legacy; that he comes from a long line of talented and international thieves.
Endowed with this knowledge, Sly and his friends are catapulted into a global adventure as they race to reassemble pieces of an ancient book holding The Cooper Clan’s family secrets before it can fall into the hands of Clockwerk – an evil Russian metallic owl bent on ending the Cooper family line. From romantic Parisian backdrops to the lush mountains of China, gritty film noir meets bright, colorful graphic novels in this origin story of the world’s greatest thief-turned-hero.
Have a look at the trailer here:
The Sly Cooper movie is scheduled for a 2016 release.
What I think
I’m curious to see what they can do with this movie, as we’ve all seen before, the same animators are also making Ratchet & Clank movie, and now already starting another project before finishing the first, I really hope that both movies end up being good and memorable, as they were when they were games.
Hey guys, Happy New Year ! Alright today I would like to start off by saying Hey ! I’m new here and I thought it would be great to blog about stuff that interest me, Like games and review them and even give First Impressions on them, for my fellow gamer’s and readers, Now I would like to share some of my Most Anticipated Games of 2014.
Now this is one of the games I personally can’t wait for, I’ve been waiting this game since day they first debut it ! After hearing Bungie ended their 10 year Contract with Microsoft and are making games for PlayStation as well, I was super excited. The one thing I’m also hoping from Destiny is maybe a PC release as well. Anyways if you all don’t know what Destiny is It is a “Shared World Shooter” from what Bungie says. This is Bungies newest IP, which has a Fantasy Scifi Style Look, but personally in my opinion its just a masterpiece. So the game begins seven hundred years from now in the Last City on Earth, in a Solar System littered with ruins of man’s Golden Age. A massive, mysterious alien ship hangs overhead like a second Moon. No one knows where it came from or what it’s here for, but only that it’s our protector. Meanwhile, strange, alien monsters creep in, from the edge of the universe, determined to take Earth and the Last City. We are young “Knights” tasked with defending the remains of humanity, discovering the source of these monsters and – eventually – overcoming it. Sounds awesome doesn’t it? truly can’t wait.
Hm, Ubisoft is trying something very new with their games, and making The Division. We’ve seen them make Splinter cell, Assassins Creed games but nothing quite like this before, an opening world FPS MMO. When I first saw this game it got me quite hooked when they shared the story about The Division. So you’re part of The Division, an organization developed around “Operation Dark Winter. In reality, Dark Winter was just a simulation that took place in 2001; however, this game makes it real in their universe. In 2007 President George W.Bush signed Directive 51, launching The Division’s Agents into effect. About three weeks ago, many sleeper cell agents released a weaponized virus in the United States. The Division tried to sop it, but they failed. This day was known as Black Friday. The entire population was nearly wiped out in the process. The Division’s goal is to save what remains and restore society. After reading that made me so have a nerdgasm.
So Watch Dogs was suppose to come out in November as a launch title for the PlayStation 4, but got delayed !!!!! WHY!? I don’t know why, but this game takes setting in Chicago or future Chicago, where a central network of computers connects everyone and everything, Watch Dogs explores the impact of technology within our society. Using the city as your weapon, you will embark on a personal mission to inflict your own brand of justice. Chicago now has an overarching network that is known as the Central Operating system(ctOS), and it controls almost all of the city’s technology and information, including key data on all the city’s residents. Now if I had that power ! Actually never mind, rather not share…
My First Vlog, expect more in the future, but anyways, this is just an update of what I’m working on and what will be coming in the future ! So stay tune !